For instance, one of the clues you find is a telescopic lens. Some of these are frustrating because they're gated behind certain other conversation options. The bulk of the gameplay consists of talking to the suspects about each other and about the clues you find. So as a puzzle game, it's also very unsatisfying. And if you're a fan of puzzle games, you won't find them remotely challenging. You'll spend only a very small amount of your playtime on them. The reviews of this game frame it as a puzzle game, but there are only about half a dozen puzzles in the game. So as a murder mystery, it's very unsatisfying. Motive is never even touched on until the end, and it has to be spoon-fed to you because there aren't any clues at all. You never establish opportunity: one suspect lies about their alibi and you never prove otherwise. You spend most of the game on the first of these. You There are three key components to a murder mystery: means, motive, and opportunity. There are three key components to a murder mystery: means, motive, and opportunity. By the way: like in many such mysteries, I was convinced I'd identified the murderer at one point–and like in the best of them, I was quite wrong. Tangle Tower is the first game that I'm aware of that manages to pull that trick. They aim for great entertainment that keeps you wondering at every step. Like in many literary locked room mysteries, the final reveal in Tangle Tower might be implausible–but these stories don't aim for plausibility. The mystery itself is involved and intriguing–dark, but full of humorous characters and dialogues, with great animations and voice acting. The game does steer you towards the right detective-y deductions, but it does that subtly, making you feel like it was *you* doing the reasoning. (One recent example of that problem is "A Case of Distrust".) Long story short, Tangle Tower is a point-and-click locked room mystery that works. Investigative games generally boil down to clicking around blindly, exhausting all the possible avenues of investigation, until the unraveling of the mystery is finally dumped on the screen. Investigation-based games tend to fall flat, because it's just too hard to convey those subtle literary hints through gaming mechanics. I believed it would be impossible to turn one of those novels into a working game. In those mysteries, understanding how the crime happened is even more of a challenge than identifying the culprit. I used to love whodunit novels–in particular the sub-genre called "locked room mysteries", where the murder itself seems impossible, as in the I used to love whodunit novels–in particular the sub-genre called "locked room mysteries", where the murder itself seems impossible, as in the case of someone stabbed to death inside a locked room. I highly recommend this game, as it is enjoyable, fun, mysterious, and it makes for a great interactive story. The puzzles are hard enough, not so hard you will be googling tutorials although hard enough that when you finally finish a puzzle you feel accomplished. At one point I audibly gasped as I realized I had already solved part of something from early on, only later to discover I was half way correct, on my way there, but of course their was a twist. This game does a great job at slowly revealing things, and a lot of things you just need to pick up on yourself. If you get yourself truly involved with the story, and focus on little clues throughout the way, you will find yourself excited to move forward. From the moment you start you will hear captivating voice acting which serves to bring characters to life. It is a true upgrade between the art work, the story, the music, and overall design. It is a true upgrade between the art work, the story, the music, and overall This games feels like true nostalgia of old mystery PC games. This games feels like true nostalgia of old mystery PC games.
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